![]() Originally released in 2016, Ittle Dew 2+ makes its way to the Nintendo Switch, and brings with it a fun homage and parody of the classic 2D Legend of Zelda titles, with a unique sense of charm and humor to boot. Release Date: 14 th of November, 2017 (EU & NA) There’s something for everyone here.By themancalledscott Ittle Dew 2+, Ludosity, Nicalis, Nintendo Switch, November Feature, reviewĬategory: Action, Adventure, Puzzles & Role-Playing Sure, at times Ittle Dew 2 seems like it was written by a 12 year old, but it plays better than games made only for adults. The gameplay is tight and the world design is truly spectacular. The humour is quirky, yet it hits the mark. You’ll find so much quality content packed into a relatively simple game. To answer my opening question, I’m still not sure what Ittle Dew 1 is, but I’ll be sure to play it because Ittle Dew 2 was remarkable. Mechanically, Ittle Dew 2 is a good game, and its level design is the icing on the cake. The Wild West is a particular standout, with its gunslinger enemies and western soundtrack. And these elements came together to create some truly memorable game worlds. Each had a unique aesthetic, soundtrack and set of enemies. I was stunned by how diverse these settings were. To be honest, you should do this even if you don’t care about the collectables as the environments are rewarding enough, unto themselves. If you want to gather collectables and discover secrets you’ll have to explore each region meticulously. The island is broken up into a number of different environments. If that little backhanded compliment passed you by, let me reiterate: the level design is astounding. But, maybe the developers just didn’t have enough time to think up new bosses with all the effort they put into level design. They just stand out as an obvious flaw in a game that’s otherwise so well thought out. This isn’t game breaking – the rehashed bosses are still fun, and they do pose a new challenge when they’re encountered. In a longer game, the copy-and-pasted and buffed boss might have brought about some nostalgia, but there wasn’t enough gameplay between these bosses to make them nostalgic. To be frank, Ludosity only had to design a handful of bosses for Ittle Dew 2. Unfortunately, in latter dungeons the game simply presents the amped up versions of previous bosses. In short, the balance of fun and difficulty was perfect here. I found myself approaching these battles not with a sense of dread (that usually precedes a boss fight), but with excitement. Defeating a boss would require you to patiently use every skill and weapon the game had given you. ![]() The bosses, at first, were similarly amazing. You’re required to solve a number of puzzles to progress through the dungeons, and while some are – admittedly – infuriating, they provide a change of pace from the hack-and-slash combat that makes all the difference, as it proves that Ittle Dew 2 can do two things exceptionally. The maps are intricate and wrap around themselves to reveal shortcuts and secret rooms. The design of the dungeons is incredible. As you progress through the game you’ll gain other weapons and abilities, which will, in turn, be mapped to the remaining letter buttons. Right bumper lets you roll, and the A-button is basic attack. Move with the left stick or the D-pad – you’d probably be better off using the latter. Navigation and controls are also straightforward. You’ll play most of the game from a birds eye perspective, but certain maps will cause the camera and viewpoint to change slightly. Of course, the world is much more polished than any crayon drawing has ever been. The artwork has a very unique style, looking like it was drawn with crayons – the game itself jokes about this numerous times. Of course, on this journey players are free to roam the island and its various biomes, exploring secret dungeons and gathering an assortment of collectables. Retrieving them means navigating these dungeons and conquering their respective bosses. To escape, they have to collect eight raft pieces however, the pieces are held in the island’s dungeons. Ittle Dew – the game’s namesake and protagonist, who, in turn, is named after God knows what – and Tippsie – her dog-like companion – find themselves shipwrecked on a strange island.
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